What We Do

Monstrous creates compelling interactive entertainment experiences that combine art, interaction, and creativity. We develop interactive digital media for next generation platforms such as iPhone, iPod touch, and Facebook.

Monstrous Company

2678 California St
San Francisco, CA 94115
Vox: 1 (415) 944-7955
Fax: 1 (877) 855-7932

Keep in touch. Join our email list.

If you are interested in collaborating contact us.

 

Games as Art

By exploring the creative and expressive world of art, music, and movement the Monstrous team is inspired to design games where time flows and a world of enjoyment and wonder are created. Our games are fun, beautiful, and immersive.

The Monstrous Core Team:

We are artists driven by entrepreneurial energy and passion for creating virtual worlds. Our team members are game industry veterans who have expertise in all aspects of development, from cranking code and pushing pixels to designing merchandise and organizing collaborative events.

 

Jason Asbahr

Founder, CEO

Jason Asbahr is an industry veteran with over 15 years experience working on game and simulation environments. Serial entrepreneur with successful product development, Jason’s credits include Ultima Online 2, Sponge Bob Squarepants, Tux Racer Arcade, In The Groove, Entranced, Guns & Ammo, Boogie Monster, with development experience in PC, Sony Playstation, Nintendo Wii, mobile games, Facebook games, and electronic toy design.

Ed Robinson, Ph.D.

Co-founder, Chief Scientist

Ed brings a deep background in computer science with a particular interest in video games. His unique qualifications for driving Monstrous’ technological innovation in music games and in visual music are his 40+ years of experience as a musician combined with a University of Houston Ph.D. in computer science and a masters in physics from Texas A&M. His experience recording, producing, performing and gigging on a variety of musical instruments combined with over 30 years of programming experience creates unique insights into the challenges and opportunities of integrating sight and sound into a synesthetic experience.

Eric Peterson

Executive Producer

Eric Peterson is an experienced executive producer of music and audio creation. As producer and engineer for 747 Studios and Record Plant Studios, he has worked with 12Jive Records, Capitol Records and Aware, producing artists such as Snoop Dog, Chris Brown, Brandi, Macy Gray, Maroon 5 and Nelly. As a consultant, engineer and software developer, Eric managed implementation teams for clients like Dell, Compaq and Hewlett-Packard. While studying for his electrical and computer engineering degree at the University of Texas, Austin, he implemented digital signal processing (DSP) algorithms for acoustics research. Eric also holds a BS in music production and film scoring from the Berklee College of Music.

Heather Dority

Lead Designer

Heather Dority is a seasoned designer whose background includes 17 years of graphic design, game design, audio and music cue design, e-commerce, team management, advertising, company image, and service bureau experience. Heather led the design for Entranced: Play with the Music and In The Groove, and contributed to In The Groove 2, Road Rebel, and Tux Racer Arcade. Before joining Monstrous, Heather lead creative teams at Roxor Games, Inc., Low Earth Orbit, and Prodigy.net.

Scott Boone

Lead Engineer

Scott Boone is an engineer whose core technical competency is end-to-end development of computer networks and software infrastructures. He has worked in the non-profit sector for the Aerospace Corporation, developing and designing architecture for a space-based communications network. In his work for Agari Mediaware, Scott developed a Java-based, content integration, middleware platform. He has also worked as a software architect for Vidyah and a system architect for iXL, where he developed the backend integration for retailer Hot Topic’s website. Scott holds a BS in computer science from Harvey Mudd College.

Ying Li

Engineer

Ying Li is a digital polymath with a dual degree in CS/EE from MIT. Familiar with many programming languages and an even wider array of technologies, she brings her experience in bioinformatics and computer security research to bear on her current work in simulation and game development. In addition to her programming skills, she has experience in graphic design and web design, allowing her to take a holistic approach to any system she is working on. Li has worked in Python, Perl, Java, C#, and C++, and has written code to archive financial data, analyze genetic data, configure server systems, as well as render graphics and implement game logic.

Matt “Trip” Maker

Client Engineer

Matthew Maker is a data-driven software engineer with 15+ years experience with database-centric, user-facing websites, debuggers, IDEs and end-user software. He has optimized multiplayer, n-tier, server-hosted network gameplay systems as well as developed music systems and editors. Matthew implemented the music system and editors for Entranced iPhone and continues to develop the Soniverse Engine.

Corprew Reed

Server & Scalability Engineer

Corprew Reed is a developer, architect and analyst who develops scalable internet applications in multiple technologies, specializing in high volume transaction servers. He has developed several applications for internet-scale use based on RoR and cloud technologies. He currently is developing social games infrastructure backed with rails-based servers on the backend that are deployed to cloud servers. Corprew also cofounded the Infocamp conference and serves as Ranger Shift Lead at the Burning Man festival.